Dennaton Games found its place on the indie scene in 2012 with Hotline Miami’s chaotic action, vibrant style and gruesome violence.
Now, with a sequel on the way, the developer is finding ways to distance fans from the original, without disappointing fans of the original.
Dennis Wedin, Dennaton co-founder to PC Gamer:
“We wanted to do a sequel like they did with sequels back in the day for people who actually enjoyed the first game and want more, like with Mega Man. So, we felt like we should call it Hotline Miami 2, stick to our guns and just give people that like the first game another game that they will enjoy. Not just trying to get a bigger audience, but making a game for us and people who liked the first one.”
Hotline Miami 2: Wrong Number actually began as an expansion. Wedin and Jonatan Söderström, the duo that compose Dennaton Games, already knew they wanted to add new features to the formula, but when they took a step back, they decided they had too much content for one expansion.
The new level editor is chief among the additions. Although it’s not completely done yet (The studio is aiming for an early 2015 release), the team does have a firm grasp on what kind of content players will be able to create.
Söderström on the new level editor:
“It’s on an MS Paint level.”
In addition to the level editor, Dennaton is using a multifarious group of playable characters to add dimension to Hotline Miami 2’s story. Although the sequel isn’t deviating too far from the original game’s tone, the studio wants to use the expanded roster to flesh out the universe.
“Since there’s 13 characters, we had to give them some kind of personality otherwise they’d all be bland. The story is jumping between different times and settings, so you’ll have to try and connect them.
“You have to adapt to that customer’s ability. Like, for this character I have to have this weapon, or for this character it’s better to use guns, you know?”
Hotline Miami 2: Wrong Number still doesn’t have an official release date.