The client for Cloud Imperium Games’ space exploration sim Star Citizen could be a 100GB download, according to director of game operations Jeremy Masker in a post on the developer’s official forum.
“As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40GB. The size and number of assets that are left to deliver means that our client size is much more likely to be 100GB.”
“Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200MB, this leads to 2-6GB patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard drive, then the patch will be 14-20GB.”
Star Citizen has raised just over $75 million, at the time of this writing. The game maneuvered past the $60, $65 and $69 million dollar goals over the past couple of months to make it the largest crowdfunded game ever.