Editor’s Note: This is the GameSentral Rewind, a daily look at the top gaming headlines.
Green Man Gaming, CD Projekt Red in public spat over sale of The Witcher 3 codes
Online games retailer Green Man Gaming recently launched a sale for The Witcher 3: Wild Hunt, selling the game at a 35 percent discount. However, Rafal Jaki, CD Projekt Red’s business development manager, went to the game’s official forums telling consumers not to buy codes from the online games retailer, according to GameSpot.
Jaki joined a thread on the Witcher’s forums on the GMG sale, asking fans “kindly… not to buy via GMG at this time. We had not sold them keys and don’t know the origin of them.”
“We control all digital and the codes. Because we decided not to sell keys to GMG, it came as a surprise that they are doing a special promo without buying keys from us. We have reached out to ask for the source of their keys, but up until now there has been no response.”
-Rafal Jaki, in the same thread
Green Man Gaming got these codes from other authorized retailers that bought them from CD Projekt, according to company CEO Paul Sulyok to GameSpot.
“Following a six-month dialogue with [CD Projekt Red] about the launch of The Witcher 3, we were disappointed that despite the offer of significant cash advances, and other opportunities to officially work together, CDPR chose not to engage with a number of significant, reputable, and successful retailers, including ourselves, as they instead focused on supporting their own platform, GOG.”
– Paul Sulyok, Green Man Gaming CEO
10.5M amiibo sold worldwide
Nintendo has shipped about 10.5 million amiibo since it launched in September, 5.7 million of which were sold before 2014 wrapped up, but that hasn’t been enough to meet demand, according to Nintendo CEO Satoru Iwata.
“Our consumers have been inconvenienced by stock shortages on some of the figures in our amiibo lineup. We have increased production for amiibo figures that have sold out very quickly after launch, that are indispensable to play a certain game and for which we have received strong demand from retailers and consumers.
“However, we are very sorry that we can’t promise at what point we will likely be able to resolve the current situation because figures such as these require a considerable amount of time to produce, store shelf space is limited and it is difficult to precisely predict the exact amount of overall demand.”
About 66 percent of all amiibo sales occur in the U.S. and Canada, according to the company.
Membership service to span Wii U, 3DS, NX, PC, smart devices
The concept behind Nintendo’s new membership service is to establish a bridge between smart devices, dedicated gaming consoles and PC, according to Iwata.
“While we will announce the details of this integrated membership service at a later date, I can share with you at a high level the idea is that the consumer can access multiple devices using one common ID. For us to be able to bridge the gap between smart devices and dedicated game systems, we will offer advantages to consumers who use one ID across multiple devices.”
The new service will grant members various services including the ones based on their past purchases and gameplay records as well as services that will be an improved version of the current loyalty program, according to Iwata.
“With this new membership, we are planning to deploy services that will make playing Nintendo games with their game pals more fun regardless of which platform they are accessing.”
Five mobile games coming by March 2017
Nintendo plans to release “approximately” five mobile games by March 2017 and none of the company’s original properties are off limits, according to Iwata.
The first will launch by the end of the year.
“Since the game business on smart devices is already severely competitive, even with highly popular IP, the odds of success are quite low if consumers cannot appreciate the quality of a game. Also, if we were simply to port software that already has a track record on a dedicated game system that already has a track record on a dedicated game system, it would not match the play styles of smart devices, and the appropriate business models are different between the two, so we would not anticipate a great result. If we did not aim to achieve a significant result, it would be meaningless for us to do it at all.
“Accordingly, we are going to carefully select appropriate IP and titles for our smart device deployment.
“We will strive to expand this business into global markets at a steady pace so that eventually we will entertain hundreds of millions of people all around the world. We are aiming to make this one of the pillars of Nintendo’s revenue structure.
“Nintendo continues to have strong passion and believes in the promising prospects for the future of our dedicated video game system business. We will deploy our game business on smart devices not because we think that the dedicated game system business will want, but because doing so will encourage a greater number of people to associate with Nintendo IP, to become familiar with the charms of video games and, eventually, to explore more premium experiences on our dedicated game systems. To realize this, we need to create a bridge between the two platforms.”