GameSentral Rewind #027: June 30th, 2015

Editor’s Note: This is the GameSentral Rewind, a recap of the top gaming headlines.

Darksiders 2 collection hits PS4, Xbox One this winter

Darksiders 2 Deathinitive Edition

Darksiders 2 Deathinitive Edition, the Dadrksiders 2 game with all of its downloadable content overhauled by a team of its original developers, is coming to the PlayStation 4 and Xbox One this winter, according to Austrian publisher Nordic Games.

“Since Darksiders is an active project for us, we are obviously making up our minds about [Darksiders 3]. So far, we have nothing to officially announce though.

“We think [porting the original game] could be a great project, though, and in comparison to the original version we could make a huge step forward.”

-Phillip Brock, Nordic Games spokesman

The Darksiders 2 Deathinitive Edition will include all of the following DLC:

  • The Maker Armor Set
  • The Abyssal Forge
  • The Demon Lord Belial
  • Death Rides
  • Angel of Death
  • Deadly Despair
  • Shadow of Death
  • Mortis Pack
  • Rusanov’s Axe
  • Van Der Schmash Hammer
  • Fletcher’s Crow Hammer
  • Mace Maximus
  • Argul’s Tomb

The entire game has also been reworked to run in native 1080p resolution, and polished to include better lighting and improved character and environmental graphics. Developer Gunfire Games, a team made up almost entirely of developers from Darksiders studio Vigil Games, also went through the entire game to add polish and rework the game’s levels.

“We took over the franchise roughly 2 years ago and thought about the next chapter for Darksiders ever since then. Naturally, there will be a large-scale project based on Darksiders, but for now it is very important for us to take care of the existing games and make those available to the broader audience. Bringing Darksiders 2 to current gen was a logical step for us and the team at Gunfire Games know their trade inside-out, so we easily and quickly had lots of ideas that we wanted to realize for this specific edition.”

-Reinhard Pollice, Nordic Games business and product development director


“When we worked on it the first time, we didn’t have the time we wanted to do the final polish. One of the first things we did with this version was made some pretty significant rendering changes. We started with graphics and then went through the entire game.

“We had to go through and relight the whole game with more dynamic shadows and higher resolution textures. Pretty much everything in the game had higher resolution assets already available.

“[Nordic Games] have been really, really good to work with. The guy we work with is a huge Darksiders fan.”

-David Adams, Gunfire Games president

3DS becomes Nintendo’s eighth system to sell 15M U.S. units


Nintendo’s 3DS line, which includes the 3DS, 3DS XL, 2DS, and new 3DS XL, is now the company’s eighth system to sell at least 15 million U.S. units, according to the Japanese company.

The new 3DS XL helped the line’s hardware sales increase by over 50 percent in the first half of 2015, compared with the same period last year, according to Nintendo.

“While crossing 15 million units is certainly a significant milestone, we are equally excited about the new momentum we’ve created in 2015 thanks to new hardware and an unrivaled library of software. With more great games on the way and a hardware system for every type of gamer, 2015 is shaping up to be one of the stronger years yet for Nintendo 3DS in the United States.”

-Scott Moffitt, Nintendo of America executive vice president of sales and marketing

Bloodstained tops $4.25M, becomes Kickstarter’s most funded video game


Castlevania successor Bloodstained: Ritual of the Night has become the most funded video game in Kickstarter’s history.

Bloodstained, whose development is being led by Koji Igarashi, has raised $5.5 million. Its initial goal was $500,000.

A prequel mini-game for PC, consoles, and portables, as well as roguelike dungeons in the main game are coming thanks to the campaign passing its stretch goals. That’s in addition to Wii U & Vita ports, as well as an online challenge mode and slew of other add-ons.

In Bloodstained, players take on the role of Miriam, a woman whose skin has been fused with crystals that give her special abilities.

The game is now expected to launch for PlayStation 4, PlayStation Vita, Wii U, Windows, and Xbox One.

Star Wars Battlefront’s Deluxe Edition packaging revealed


Star Wars’ Battlefront’s Deluxe Edition is available now for pre-order on Amazon, offering five in-game items for $10 extra, including Han Solo’s blaster.

For $69.99, those who purchase the game’s deluxe edition on PlayStation 4 and Xbox One will get the following:

  • Han Solo’s DL-44 blaster
  • Ion Grenade
  • Ion Torpedo
  • Ion Shock emote
  • Victory emote

Star Wars Battlefront’s Deluxe Edition will also unlock two maps on December 1st. Set on Jakku, a planet featured in Star Wars: The Force Awakens, the maps will unlock for everyone else on December 8th.

The DICE-developed game is scheduled to release November 17th for PlayStation 4, Xbox One, and Windows.

Double Dragon, other Technos brands acquired by Arc System Works

Arc System Works has acquired the rights to the Technos Japan portfolio, including Double Dragon and River City Ransom, according to Arc System Works.

The rights were previously held by Million, the licensing company that was formed after Technos Japan went bankrupt in 1996. Arc System Works’ deal with Million covers all brands originally owned by Technos Japan – a list including but not limited to “the Double Dragon series, Super Dodge Ball series, River City Ransom and the Kunio-kun series,” according to an Arc System Works press release. The acquisition took effect June 1st.

Arc plans to revive some of Technos’ popular series, according to the company, and licensed games will “continue on as before.” One of the existing licensees is Conatus Creative, a Canadian indie studio that’s working on River City Ransom: Underground, the Kickstarter-funded followup to the 1989 original.

Conatus expects Underground to launch this summer.

Arc System Works is known for fighting game franchises Guilty Gear and BlazBlue.

Valve announces Dota 2 Reborn, beta available now

Dota 2 Reborn

Valve has announced Dota 2 Reborn, a technical overhaul to Dota 2. The developer is revamping and changing nearly every part of the game – starting with the engine itself.

The game’s user interface is also getting a big change, with top-to-bottom revisions designed to make it easier to find friends, communicate between games, and spectate friends, other players, and organized tournaments through in-game streaming and stat-tracking.

Valve is also looking to address Dota 2’s increasing reputation as a game with a significant learning curve through greatly enhanced training tools, including guided bot games and instant hero tryouts.

The Dota 2 Reborn beta client is available now.

Nintendo loves amiibo, but video games come first: Fils-Aime


Nintendo’s amiibo game character statues are a big hit, but that doesn’t mean that the company will leave the video game business, according to Nintendo of America president Reggie Fils-Aime.

Since June 2014, when the first amiibo launched, Nintendo has either released or planned to release roughly 75 amiibos. As of March, the company has sold 10.5 million figures, with two-thirds of them going in the Americas.

“Amiibo is really a supply chain challenge and process right now: Getting the core design, building the mold, managing the production. Our amiibo are hand-painted, so it’s a very intricate supply chain.

“The people involved in doing that are not the same people involved in creating the games and creating the implementation.

“There’s no issue with our first- and second-party development. In fact, … we’ve got a whole new R&D building that is full of developers; whether they are software developers or hardware developers.

“So we’re increasing our capacity to create more content. We’re focused on creating great content.

“The toys-to-life category is most developed here in the United States. Early on, we challenged our internal supply chain that this was going to be big and we needed to scale it up. The fact that we had supply challenges probably says we didn’t think that we had supply challenges probably says we didn’t think big enough, but certainly the demand has been exceedingly strong.

“We think this category and Nintendo’s execution in the category can be significant. We are going to come out with a regular pacing of waves.

“We are going to continue to launch these, there are many more figures to support. We are going to continue to innovate with different form factors and our developers are going to continue to find unique ways to leverage the amiibo.

“Our developers are having fun in finding ways to leverage the amiibo functionality across all of our different games.

“You’re going to continue to see a range of executions and range of different functionality.”

-Reggie Fils-Aime, Nintendo of America president


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