GameSentral Rewind #041

Editor’s Note: This is the GameSentral Rewind, a daily recap of the top gaming headlines.

Backlash to Trine 3’s short length puts ‘future of the series’ in question: Frozenbyte

Trine 3

Trine fans had a hostile reaction to the short length of Trine 3: The Artifacts of Power after its August 20th launch, and developer Frozenbyte has responded with an apology and explanation of the game’s development and scope.

Trine 3 was envisioned in 2012 as a fully 3D game and a “massive improvement over the previous games in several areas,” according to Frozenbyte vice president Joel Kinnunen.

“[However,] we have always been ambitious and this time our ambition may have gotten the better of us.”

-Joel Kinnunen, Frozenbyte vice president

The $5.4 million development cost for Trine 3 was triple the budget of 2011’s Trine 2, and if the fully 3D game was made with more levels and gameplay time compared to its predecessors, it would have cost “probably up to $15 million, which we didn’t realize until too late,” according to Kinnunen.

“We tried to make something too ambitious, and it ended up financially impossible.”

-Joel Kinnunen

There are no plans for downloadable content, according to Kinnuen. Yet with regard to the story’s cliffhanger ending, “continuation of the story is a different matter,” according to Kinnunen, despite Frozenbyte launching everything originally intended for the game.

“The future of the series is now in question, as the feedback, user reviews, and poor media attention has caught us by surprise.

“What we sold on Early Access was the “realistic” vision and what we promised is what we have delivered, in our opinion. The finished Trine 3: The Artifacts of Power game might not be as long as we hoped initially, but something we are very proud of nonetheless, and generally around six-seven hours is what we think new players will spend with the game on average.”

-Joel Kinnunen

Rock Band 4 requires $20 adapter to use last-gen instruments on Xbox One, not PS4

Rock Band 4 players on PlayStation 4 and Xbox One will be able to play the music game with their last gen instruments on their respective platforms, but Xbox gamers will need a $20 adapter to do so, according to developer Harmonix Music Systems.

Harmonix is now accepting pre-orders for the standalone retail version of Rock Band 4, which is meant for those who want to play the game with their existing last-generation instruments. The PS4 version costs $59.99, while the Xbox One version costs $79.99.

The extra $20 exists because of the Legacy Game Controller Adapter, which enables support for “most” Xbox 360 wireless instruments.

The adapter is necessary because Microsoft changed the wireless connection between the console and its controllers for the Xbox One, making it impossible for the Xbone to offer built-in support for Xbox 360 peripherals.

“We worked closely with Microsoft to let players use their legacy Rock Band and third party guitars and drums on the Xbox One, as we all understood the value there.”

-Harmonix, Rock Band 4 developer

The company will also be selling the adapter separately.

Rock Band 4 players on Xbox One will need the Legacy Game Controller Adapter to use any last-generation wireless instruments.

“We don’t currently support wired USB instruments.”

-A Harmonix representative, on compatibility with wired Xbox 360 peripherals

Rock Band microphones have always been wired USB peripherals, unlike guitars and drums, and those old mics are supported on all platforms without an adapter.

The PlayStation 4 version of the game supports legacy wired instruments and wireless peripherals, according to a Harmonix rep.

If you want the game with a single wireless guitar, it’ll set you back $129.99, while the full-band set with the game, guitar, drum set, and microphone will run you $249.99 in the red.

Rock Band 4 launches October 6th on PS4 and Xbox One, with these 10 additional songs:

  • .38 Special: Caught Up In You
  • Arctic Monkeys: Arabella
  • The Both: Milwaukee
  • Cake: Short Skirt/Long Jacket
  • Little Big Town: Little White Church
  • Lucius: Turn It Around
  • The Mighty Mighty Bosstones: The Impression That I Get
  • The Protomen: Light Up The Night
  • Soundgarden: Superunknown
  • Tijuana Sweetheart: Pistol Whipped

Guns found as Boston cops arrest two for threatening Pokemon Championships

Boston Pokemon Championship guns

Boston police have arrested two men that drove from Iowa to Beantown to carry out threats of violence on the Pokemon World Championships. Firearms and ammunition were found in their possession.

Kevin Norton, 18, and James Stumbo, 27, both Iowans, made threats against the event on social media, according to Boston police. They were stopped at the Hynes Convention Center attempting to enter event, according to the department.

Private security officials became aware of them through social media, notified authorities, according to police.

The two men were arrested in a Saugus, MA (10 miles north of Boston) hotel, according to Boston Police, and charged with unlawful possession of a firearm, unlawful possession of ammunition, and other “firearm related charges.” They will be arraigned in municipal court.

“This incident is a good example of private security reaching out to their local Boston police district and replaying information to detectives and BRIC analysts in order to identify the very real threat. The BPD detectives and collaborating agencies did a great job in the stop and prevention of a potential tragedy.”

-Paul Fitzgerald, Boston Police Department Bureau of Intelligence, Analysis superintendent

Rockstar Editor comes to GTA 5 for Xbox One, PS4 next month

Rockstar Editor

Rockstar Games is bringing the Rockstar Editor tool that lets players produce short films from in-game footage to the PlayStation 4 and Xbox One versions of Grand Theft Auto 5 this month, according to the company.

The Editor will come to consoles in the next update to the game, which brings some new Rockstar Editor features that will also find its way to the existing version on the game’s Windows incarnation. Some of the new elements include a library of sound effects and ambient audio tracks, additional fonts, editing marker copy and paste support, and direct upload support for in-game Instagram clone Snapmatic.

Rovio planning deep job cuts


Rovio, publisher of Angry Birds, plans to terminate as many as 260 employees in a restructuring that gets the studio back to its core businesses after a period where they “did too many things,” according to company CEO Pekka Rantala.

“In our current financial condition, we must now put focus on where we are at our best [Angry Birds].”

-Pekka Rantala, Rovio CEO

The job losses will be felt company-wide, according to Rantala, except for those in the U.S. and Canada working on The Angry Birds Movie for the Helsinki-based company.

“This is personally a difficult decision. However, it is certain that a leaner and more agile Rovio is absolutely necessary to move forward and take the company to new successes in the future.”

-Pekka Rantala

LawBreakers is title of Boss Key’s Project Bluestreak, coming in 2016

LawBreakers is the new name for Boss Key Productions’ Project Bluestreak, which is set to launch in 2016, according to a company Twitch livestream.

The game is set in a futuristic universe where government testing on the moon’s surface splits the natural satellite. Known as “The Shattering,” the event causes an earthquake and breaks the planet’s gravity. Earth’s citizens moved past the event, and were find until gangs of “lawbreakers” came to American and “flooded the streets with narcotics and war” by 2105. Law enforcement agencies then teamed up to fight the outlaws.

LawBreakers pits two groups against each other, the “law” and the “lawbreakers.” The game has three key pillars, according to Boss Key co-founder Cliff Bleszinski: “gangs, guns, and gravity.” It has roots in fast-paced arena shooters, and players will be playing with gravity and using tools like grappling hooks to the extent that “you can essentially make the ground lava,” according to Bleszinski.

Bleszinski confirmed that the game will feature five-on-five matches, and “half [the game’s] cast is female.”

XCOM 2 delayed three months


XCOM 2 won’t launch in November like originally planned, instead being launched on February 5th, 2016, according to developer Firaxis Games, which needs “a little more time to make it the best possible game.”

Firaxis confirmed the delay on their website with the following message:

“We’ve set a high bar for [XCOM 2] and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown. We just need a little more time to make it the best possible game.

“We appreciate your patience and continued support as we move towards February.”

The turn-based strategy game is coming to Windows first, before launching for Linux and Mac.

Destiny: The Taken King’s raid won’t be available on launch day: Bungie

Destiny The Taken King

When Destiny: The Taken King launches in two weeks, the King’s Fall raid will not be in the game, according to Bungie.

“People who are excited about the raid will know when it’s time to take time off work.”

-Luke Smith, Destiny: The Taken King director

The expansion concludes Destiny’s first year, and launches September 15th for PlayStation 3, PlaySTation 4, Xbox 360, and Xbox One.



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