Microsoft has ceased development of Fable Legends and is in discussions to close Lionhead Studios, according to Microsoft Studios Europe general manager Hanno Lemke.
“After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK.
“The Lionhead Studios team has delighted millions of fans with the Fable series over the past decade.”
-Hanno Lemke, Microsoft Studios Europe general manager
The Guildford, UK-based studio founded by Peter Molyneux in 1996, and developed acclaimed titles in the Black & White and Fable series.
Microsoft has also shuttered Copenhagen-based Press Play Studios, which is known for Kalimba and Max: The Curse of Brotherhood, and suspended work on Project Knoxville.
“These have been tough decisions and we have not made them lightly, nor are they a reflection on these development teams – we are incredibly fortunate to have the talent, creativity, and commitment of the people at these studios.
“Press Play imbued the industry with a unique creative spirit behind games like Max: The Curse of Brotherhood and Kalimba, which both captured passionate fans.
“These changes are taking effect as Microsoft Studios continues to focus its investment and development on the games and franchises that fans find most exciting and want to play.
“I speak for all of Xbox when I say that despite this news, we remain committed to the development communities in the UK and Europe, and Xbox will continue to support new IP and originality in the games we offer on our platforms, whether they’re AAA blockbusters like Quantum Break from Remedy, adventurous new IPs like Sea of Thieves from Rare, or unique new creations from independent developers like Moon Studios with Ori.
“We have nothing but heartfelt thanks for the members of Lionhead and Press Play for their contributions to Xbox and gaming. We are committed to working closely with those affected by today’s news to find them new opportunities at Xbox, or partnering with the broader development community to help place them in jobs elsewhere in the games industry should they desire.”