GameSentral Rewind 092

This is the GameSentral Rewind, a daily recap of the top gaming headlines.

Blizzard replaces Overwatch ‘GG EZ’ trolling with trolling of its own


An update for the Public Test Realm (PTR) version of Overwatch on Windows now replaces the expression “gg ez” with alternatives.

Reddit players have discovered that writing the term gets it replaced with statements like “It was an honor to play with you all, Thank you,” “I’m wrestling with some insecurity issues with my life but thank you for playing with me,” “I feel very, very small… Please hold me,” and “Mommy says people my age shouldn’t suck their thumbs.”

Right now, only PTR is affected.

In terms of actual gameplay enhancements, the patch brings the launch of Competitive Play Season 2, new character emotes, map balance changes, and the change of tied competitive matches now ending in a draw instead of going to sudden death.

“The most noticeable change is the introduction of skill tiers, which we hope will better communicate players’ relative skill levels. Competitive Play will put a greater emphasis on skill tiers over specific ratings, and as such, a player’s tier will be more prominently displayed throughout the game. We’ve also switched the skill rating system to a 1-5000 scale to give players more detailed information about how each match affects their specific rating.

“We’ve made some changes to our game modes in Competitive Play to help reduce the chance that a draw will occur. We’ve also made a few minor adjustments to leaver penalties, the top 500 system, and the competitive point system.”

  • Blizzard, in a statement

Blizzard has rolled back a Heroes change on the size of projectiles, saying the nerf had “too many unintended side effects [to] keep in the game.” However, they promised to keep watching and tweak again if necessary. Ultimates that consume the ultimate meter when activated will now drain in .25 second (compared to one second).

As expected, there’s a host of bug fixes, including to one that allowed the kill participation metric to rise above 100 percent, caused Heroes to die when first spawned in a custom game if Health and Damage modifiers were used simultaneously, and caused Bastion to become stuck, constantly healing himself in the spawn area.

There have also been changes to Genji (his double-jump no longer resets when wall climbing and his Ultimate lasts six seconds instead of eight), D.Va (her Defense Matrix was too efficient when tapped repeatedly), and Hanzo (Projectile speed has been increased, making it easier to land shots without having to predict enemy movement perfectly).

Microsoft: Xbox Scorpio brings end to console generations


According to Xbox marketing head Aaron Greenberg, Microsoft believes the future of console gaming is “without console generations.”

The Redmond, WA-based company’s next console, Project Scorpio, is the first step towards that iterative hardware future.

Greenburg noted that this is going to be used as a learning experience. However, Microsoft believes that Scorpio will “be a pretty big success” based on reception thus far and could “change the way we think about the future of console gaming.”

Konami announces Metal Gear Survive


Konami has officially announced Metal Gear Survive, a four-player stealth co-op game set within the Metal Gear universe, set to release on Xbox One, Windows, and PS4 in 2017.

Set directly after Metal Gear Solid V: Ground Zeroes, Survive sees the surviving Militaires Sans Frontieres members transported through wormholes into an alternate universe where they’re forced to battle a force of crystalline zombies.

“Metal Gear Survive will offer a fresh take on the series’ famed stealth elements, but within a unique co-op setting that is designed for a truly engrossing multiplayer experience.”

  • Tomotada Tashiro, Konami Europe president

Players will have brand new weaponry to face off these “biological threats,” according to Konami.

Survive will use the same FOX Engine used to power both Metal Gear Solid V installments.

Bungie promises Destiny: Rise of Iron vault space improvements

Destiny The Taken King

Bungie is making improvements to Vault Space in Destiny’s Rise of Iron expansion – but they won’t be ready for its launch.

“If I open my phone right now, we’re working on solutions that make that a good experience. We’re working on it.”

-Scott Taylor, Destiny: Rise of Iron senior producer

Microsoft extends gaming push by bringing Xbox Wireless to partners

Xbox Wireless Controller

Microsoft is making the Xbox Wireless connection tech it uses between the Xbox One and its official controllers available to PC and accessory makers, starting with Lenovo’s Cylon-like gaming rigs.

Down the road, this can also lead to joysticks, headsets, alternative controllers, and other accessories communicating directly with PCs and Xbox consoles directly out of the box.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s