Blizzard has released an update for the Windows version of Overwatch, which introduces a “high bandwidth” update that’ll improve the overall online multiplayer experience. The studio has also released a developer diary with lead engineer Tim Ford and senior engineer Philip Orwig, who discuss what the feature does.
“Ultimately the thing you need to keep in mind is that, if your connection isn’t keeping up, don’t worry about it, we’ll downgrade you appropriately and you’ll see the interpolation delay increase. Everything is going to work out perfectly fine on that front.”
-Philip Orwig, Overwatch senior engineer
In short, PC players should have a smoother multiplayer experience.
“The net result of that is you’ll be shot around corners less, you’ll be able to predict escape modes better and the server will hear about it sooner. So, if you got that Blink off the servers going to process that quicker and make you less likely to get hooked.
“Remember, all of our stuff is still predictive. The majorities of the abilities you use is still predictive. So even though this is bringing you closer in line with the temporal authority of the server, there will still be cases where you’ll mispredict. If you have a high latency for example, but it should in general feel better.”
-Tim Ford, Overwatch lead engineer
The feature is now live, but according to Blizzard, it’s still being rolled out in “a couple of regions.” The studio is also “still investigating how we can roll this out on console.”