This is the GameSentral Rewind, a daily recap of the top gaming headlines.
Switch launch sales in U.S., Europe are Nintendo’s best ever
The Nintendo’s Switch has enjoyed the best first 48 hours of sales in the Americas in the company’s history.
According to Nintendo CEO Reggie Fils-Aime, The Legend of Zelda: Breath of The Wild is the company’s best-selling standalone launch game, topping Super Mario 64.
BioWare details Mass Effect: Andromeda early access trial
The Mar. 21 release date for Mass Effect: Andromeda is fast approaching on the horizon, but the game will first launch on EA/Origin Access on Mar. 16. BioWare has given an idea on what we can expect from the limited time trial.
For starters, the story is gated so you won’t be able to pass a certain point, however according to producer Fernando Melo, you can spend the entire 10-hour trial period replaying sections of the single player if you choose.
You’ll also be able to access multiplayer during the trial period. Melo also introduced the game’s multiplayer “Missions,” which are “your link between multiplayer and single-player.” Completing them will give you rewards in both.
These awards can also be obtained by your AI strike teams, however they’ll only bring back single player rewards.
Loot boxes will contain random items, although BioWare hasn’t exactly stated what. According to Melo, there won’t be any microtransactions in the single player portion of the game.
Legend of Zelda: Breath of the Wild runs better in handheld mode
According to Digital Foundry, The Legend of Zelda: Breath of the Wild doesn’t suffer the frame stutter issues found on TV in handheld mode.
A theory places the cause on the resolution differences between the two modes: 900p while docked and 720p in portable mode. This means there’s a 56 percent increase in pixel count, so the increased resolution on the big screen “may be sapping memory bandwidth away from the main processor cores, making us more prone to slowdown when the CPU is under load.”
Nintendo Switch game saves can’t transfer between systems
Nintendo has quietly confirmed that saves are stored exclusively to the Switch’s built-in storage, so you can’t transfer your progress to another system like you could on the Wii U or 3DS.
According to Nintendo, this does have the possibility to change, but it’s far from a guarantee.