This is the GameSentral Rewind, a daily recap of the gaming headlines.
Project Scorpio tech specs revealed
Microsoft’s coming Project Scorpio Xbox One console has had its internal specs revealed fully for the first time with simulated playtest.
According to Digital Foundry, the Scorpio is “console hardware design pushed to a new level, with a meticulous focus on appealing to the core gamer.”
Here are the specs:
- CPU: Eight custom x86 cores
- GPU: Six teraflops
- RAM: 12GB GDDR5
- Memory bandwidth: 326GB/s
- Vapor-chamber cooling
- 1TB hard drive
To compare, the CPU is 30 percent faster than the Xbox One and the GPU is 4.6 times as powerful. Its RAM and hard drive read speeds are also improved, so 4K resolutions should be easily achieved and maintained.
It’s also more powerful than the PS4 Pro, and will show benefits for non-4K users with performance boosts or supersampled resolutions.
Even without Scorpio patches, the new console can seemingly run all Xbox One (and 360 backwards compatible) games better than on standard or S hardware with load times, frame rates, and resolutions should benefit.
In a stress testing version of Forza Motorsport 6, the console reportedly displayed the game at 4K/60 frames per second, using around 60-70 percent of its full power. A regular Xbox One runs the game at 1080p/60 frames per second using 90 percent of its power.
Aonuma: Legend of Zelda will be open world ‘from now on’
Legend of Zelda producer Eiji Aonuma has suggested that The Legend of Zelda: Breath of the Wild’s open world structure will become the basis for the series’ design going forward in an interview with Famitsu.
“From now on, this will probably be the standard form. However, eventually that in itself could become seen as ‘Zelda as usual,’ and we would start to hear opinions this way and that way. This has always been the case, and the result of what we have opinions this way and that way. This has always been the case, and the result of what we have made is ‘Zelda.’”
– Eiji Aonuma, The Legend of Zelda producer
NBA Playgrounds keeps arcade-style basketball alive
NBA Playgrounds is coming to consoles next month.
The game is a return to arcade-style basketball games of yesteryear like NBA Street and NBA Jam. Officially licensed by the NBA, the game features both active and retired players with Allen Iverson facing off against modern stars Steph Curry and George Hill in the opening of the trailer.
Every NBA team is featured in Playgrounds, and the “roster of current and retired” players can be leveled up. Keeping up with its arcade-style roots, Playgrounds features “hundreds of over-the-top dunks and moves” for your boom-shaka-lackaing pleasure.
Playgrounds is playable in solo, local multiplayer, or online “against the world.”
The Saber Interactive-developed game is accessible enough to pick up and play, according to company CEO Matt Karch, but still has “a lot of depth for hardcore pros who’ve mastered the game.”
NBA Playgrounds launches next month as a digital exclusive on Nintendo Switch, Windows, PS4, and Xbox One for $20.
Marvel Heroes spinoff coming to PS4
Marvel Heroes developer Gazillion Entertainment is coming back to develop a follow-up RPG called Marvel Heroes Omega.
The game “draws inspiration from both action RPGs and MMOs,” according to community manager David Lee. Headlining characters include Spider-Man, the Avengers, the X-Men, and the Guardians of the Galaxy, with villains Loki and Doctor Doom also making cameos during the nine-chapter story campaign.
A closed beta will launch soon for PlayStation 4 before it launches this spring.